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Commands - console -client - server

Pagini: 1 Moderat de Alex(nogood), Apophys, CIPANU, DjTiesto™, ElDracu, KvL_08, Scorpia, mister_x, sotit, stelica, whiii
#1
BENGU
Administrator
Din: Brasov
Postari: 111
Client Side Commands                                      Description
ah 1     ---Toggles Auto-Help (gives player hint messages throughout the game) - Setting of 1 = 'on', and 0 = 'off'. cl_observercrosshair 1 Set to '1' to enable crosshairs in Observer mode, '0' to disable.
dm 1     Toggles displaying of map briefings after loading a new map - Setting of 1 = 'on', and 0 = 'off'
cl_hidefrags 0     Toggles hiding everyone else's scores except your own - Setting of 1 = 'on', and 0 = 'off'
drawradar     This turns the radar on
fastsprites 0     Sets the complexity of the smoke sprites for the smoke grenade - The range is 0-2, with 0 looking the most like actual smoke
hud_centerid 0     Toggles the centering of the auto-ID text - Setting of 1 = 'on', and 0 = 'off'
lefthand 0     Toggles the use of holding weapons in left hand - Setting of 1 = 'on', and 0 = 'off'
listmaps     Lists the maps available on the server that the client can vote for - the server admin specifies which maps get listed by editing the mapcycle.txt file.
max_shells 300     Sets the number of shells visible at one time (0-500)
max_smokepuffs 300     Sets the number of smoke puffs visible at one time (0-500)
nightvision     Bind this to a key to toggle the use of the night vision goggles
rate 2500     Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999
setinfo vgui_menus 1     Toggles the VGUI menu - Setting of 1 = 'on', and 0 = 'off'
timeleft     States how much time is left on the particular map
votemap     Allows the client to vote for a particular map


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#2
BENGU
Administrator
Din: Brasov
Postari: 111
Server Side Commands               Task                                    Description
rcon_password password     Change RCON Pass     Replace password with the rcon server password to gain access to all the rcon commands.
changelevel map_name     Change Level     This command allows you to change the map.
users     Status     Lists the current players names with id and wonid.
kick name     Kick Player Name     If you need to kick a player replace name with the players name.
kick #number     Kick Player ID     If you need to kick a player replace number with the players number.
banid time #number     Ban Player ID     If you need to ban a player replace time with the amount of time you would like to ban them
sv_password password     Server Password     To password protect the server replace password with the games password.
sv_restart time     Restart Game     Resart the game, both teams scores are reset as is money. replace time with a value upto 10.
sv_restartround time     Restart Round     Resart the round, replace time with a value upto 10.
mp_friendlyfire number     Frienly Fire     Replace number with 1 to turn friendly fire on or 0 to turn it off.
mp_forcechasecam number     Chase Cam     Replace number with 1 to force chase cam mode or 0 to disable it.
mp_roundlimit number     Round Limit     Replace number with the amount of rounds before the level changes.
mp_roundtime number     Round Time     Replace number with a time in minutes - normally 5 (3-15 allowed).
mp_timelimit number     Time Limit     Replace number with the time in minutes for each map - 0 = no time limit.
say text     Say something though server     Sends a message from the server admin to the screen which all players can read. replace text with the message.
cm_say @@r text     Color Message     Sends a color message to the centre of the screen. replace r which is red with g for green y for yellow etc. replace text with the message.
quit     Restart Server     Restarts your server
mp_startmoney x     Staring Money     This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum.
mp_logdetail x     Deatailed Log     Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.

mp_playerid x     Player ID     This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups.
mp_fadetoblack x     Fading     This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches.
mp_buytime x     Buying Time     A floating point (decimal) value to determine the buy time in minutes. E.g., '1.25' equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.
mp_winlimit x     Win Limit     This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default.

allow_spectators x     Spectators     Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people.
mp_autokick x     Team Killer Banning     This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'.
mp_autoteambalance x     Team Balancing     This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'.
mp_c4timer x     Bomb Timer     This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds.

mp_flashlight x     Use Flashlights     This variable is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'.
mp_footsteps x     Hear Footsteps     This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'.
mp_freezetime x     Freeze Players For Buying     This variable is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable.
mp_hostagepenalty x     Hostage Kill Kicking     This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server.
mp_limitteams x     Number of more players on team can have over another     This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting.
mp_logmessages x     Log Chat Messages     This variable is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'.
mp_mapvoteratio x     Map Vote Ration     This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0.
mp_kickpercent x     Kick Vote Ration     This variable is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the "someone." The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0.
mp_tkpunish x     Team Kill Punishing     This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'.


_______________________________________
Spune-mi cu cine te insotesti , nu ce face popa .

 
   
#3
BENGU
Administrator
Din: Brasov
Postari: 111
Basic Console Commands      Description
_snd_mixahead 0.100     sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0     sets default video mode (screen resolution)
_vid_default_mode_win 3     sets default windowed video mode (screen resolution)
_vid_wait_override 0     sets video wait override
_windowed_mouse 0     enables mouse in windowed mode
+alt1     
+alt2     
+attack     fir
+attack2     secondary fire - *see special
+back     move backwards
+camdistance     moves chase cam perspective away from player - *works only if thirdperson is activated
+camin     moves chase cam forward - *works only if thirdperson is activated
+cammousemove     moves chase with mouse - *works only if third person is activated
+camout     moves chase cam backward - *works only if thirdperson is activated
+campitchdown     decreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchup     increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft     tilts chase cam left - *works only if thirdperson is activated
+camyawright     tilts chase cam right - *works only if thirdperson is activated
+det20     sets detpack with 20 second timer - *demo class only
+det5     sets detpack with 5 second timer - *demo class only
+det50     sets detpack with 50 second timer - *demo class only
+duck     crouches
+forward     moves forward
+gren1     launches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx     sets ip address
+gren2     launches grenade type 2 - *see primegrenX, throwgren
+jlook     enables joystick to look around
+jump     jumps
+klook     enables the keyboard to look around
+left     strafes left
+lookdown     looks down
+lookup     looks up
+mlook     enables mouse to look around
+movedown     moves player down - *climbing down a ladder, swimming down
+moveleft     strafes left
+moveright     strafes right
+moveup     moves player up - *climbing up a ladder, swimming up
+reload     reloads current weapon
+right     strafes right
+showscores     shows player scores and pings
+speed     forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe     strafe modifier - while this is held down, use direction keys to strafe in different directions
+use     uses an item- such as a button, machine gun, etc.
adm_ban     bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command
adm_ceasefire     pauses or unpauses the game - must have admin status of server by using the "admin <password>" command
adm_countplayers     shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command
adm_deal     begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command
adm_kick     kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command
adm_listplayers     lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command
adm_next     advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command
admin <password>     after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands
alias <name> "cmd1; cmd2"     binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload     toggles the uploading of local decals and models to the server on/off
ambient_fade 100     sets the distance at which ambient sounds fade away
ambient_level 0.300     sets the sound level for ambient sounds
appenddemo <demoname>     records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosave     enables autosave feature
begin     
bgetmod     requests batch mod status
bgetsv     requests batch server list
bgmbuffer 4096     sets the CD audio buffer size
bgmvolume 0     toggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind <key> <command>     combines a <key> with a command or alias
bottomcolor 6     sets the bottom color of the player model
brightness 1     enables glare reduction - *the higher the value, the brighter it gets
build     displays the build menu to choose from sentry or dispenser - *engineer class only
c_maxdistance 200     sets the maximum distance of the chase cam
c_maxpitch 90     sets the maximum pitch of the chase cam
c_maxyaw 135     sets the maximum yaw of the chase cam
c_minidistance 30     sets the minimum distance of the chase cam
c_minpitch 0     sets the minimum pitch of the chase cam
c_minyaw -135     sets the minimum yaw of the chase cam
cam_command 0     toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0     toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist 64     sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
cam_idealpitch 0     sets the preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw 90     sets the preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto 0     sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
cancelselect     cancels selection
cd     controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
centerview     centers the players view
changeclass     displays the change class menu
changeteam     displays the team change menu
chase_back 100     sets the preferred chase cam distance from the player when backing up
chase_right 0     sets the preferred offset to the side for the chase cam
chase_up 16     sets the preferred offset up for the chase cam
cl_adaptive     displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
cl_allow_download 0     toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0     toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0     toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0     toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670     sets the speed that the direction keys change the view angle
cl_appendmixed 0     toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400     sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bitcounts     shows list of bits received for each player, with delta values
cl_bob 0.010     sets the amount that the view bobs while the player is running
cl_bobcycle 0.800     sets how frequently the view of a player bobs while running
cl_bobup 0.500     sets the amount that the view of a player bobs while running
cl_download_ingame 0     toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_download_max 0     sets the maximum number of files downloaded from a server
cl_downloadinterval 1     sets the minimum time in between downloads from a server
cl_forwardspeed 400     sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1     enables estimated player stepping motion
cl_gg 0     toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels     toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages     shows server messages
cl_movespeedkey 0.300     sets movement speed for keyboard use
cl_nodelta     toggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0     toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown <angle>     sets the maximum angle to look down - *default is 89
cl_pitchspeed 225     sets the speed at which the pitch changes
cl_pitchup <angle>     sets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5     sets the client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link 1     sets the client-side prediction link value
cl_pred_maxtime 255     sets the maximum client-side prediction time
cl_predict_players 1     toggles prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_custom     displays loaded custom .wad files or decals
cl_resend 3     sets the resend count
cl_rollangle 2     sets the view tilt angle for roll motion
cl_rollspeed 200     sets the view tilt speed
cl_shownet 0     toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes 0     toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed 400     sets the strafing speed of a player
cl_skycolor_b 0     sets the blue component of the sky color
cl_skycolor_g 0     sets the green component of the sky color
cl_skycolor_r 0     sets the red component of the sky color
cl_skyname <name>     sets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0     sets the sky pattern position x-coordinate
cl_skyvec_y 0     sets the sky pattern position y-coordinate
cl_skyvec_z 0     sets the sky pattern position z-coordinate
cl_slist 10     sets the number of servers in the serverlist
cl_solid_players 1     toggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305     sets the inactivity time brfore a client times out
cl_upload_max 0     sets the maximum number of files a client can upload to a server
cl_upspeed 320     sets the speed of a player when he climbs up
cl_usr     displays user HUD information
cl_view     displays list of current on-screen entities
cl_waterdist 4     sets the underwater distance
cl_yawspeed 210     sets the turning speed - * only will go as fast as a server allows
clear     clears the console screen
clearlist     clears the server list
clientport 27005     sets the port that the client will use to connect to a server
cmd     can use this in conjunction with a command
con_notifytime 4     sets client notification time
connect <ip address>     connects to a server with the used ip address
contimes <n>     shows n overlay lines - * n = 4 to 64
coop 0     toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc <mapname>     displays the crc value for the map at maps<mapname>.bsp
crosshair 0     toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg>     issues a resource request
d_spriteskip     
dc 0     toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0     toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov 90     sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
demos     runs a loop of demos set with startdemos
detdispenser     remotely detonates ammo dispenser - * engineer class only
discard     drops unusable ammo
disconnect     disconnects a player from a server
displaysoundlist 0     toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
download     begins downloading files from a server - * only if 'cl_download_ingame' is set to 1
echo "message"     echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2     sets the amount of friction between players and objects
enableconsole     enables the console screen
endmovie     ends a currently ongoing movie
envmap     creates the 6 .bmp images for sky boxes from the player's current position
escape     acts as <ESCAPE> key by hiding the console and cancelling selections
fakelag 0     simulates lag - * the higher the number, the more simulated lag
fakeloss 0     simulates packet loss - * the higher the value, the more simulated packet loss
feign     fake death - * spy class only
firstperson     enables first person viewing of the game
flaginfo     displays flag status
flush     flushes the memory and reloads the map
fly     
force_centerview     forces the player's view to look straight ahead
fps_lan 31     sets the maximum framerate on a LAN game
fps_modem 31     sets the maximum framerate in an internet game
fps_single 80     sets the maximum framerate in a single playergame
fullinfo <complete info string>     displays user information
fullserverinfo     displays server information
gamma 3     sets the gamma level
getcertificate     gets certificate from WON
getsv     lists each server's ip address and the total number of servers
gg <demoname>     runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
gl_affinemodels 0     
gl_alphamin 0.250     sets the minimum alpha blending level
gl_clear 0     toggles visual quality - * cracks between textures show when set to 1
gl_cull 1     toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0     toggles reversed rendering order for D3D
gl_dither 1     toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump     lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0     toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0     toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0     toggles light holes - * 1 is 'on', 0 is 'off'
gl_log <logfilename>     writes graphic debug messages to <logfilename>
gl_max_size 256     sets the maximum texture size
gl_monolights 0     toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0     toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0     toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0     toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0     sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0     sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4     sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0     toggles writing T-junction reporting to the console
gl_round_down 3     sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0     toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0     toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels     reports the number of texels uploaded to the video card
gl_texsort 0     toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type]     sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300     
gl_zmax 4096     sets the maximum size for the Z-Buffer
gl_ztrick 1     toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god     god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64     sets the height of the r_netgraph display
graphhigh 512     sets the maximum value of the r_netgraph display
graphmean 1     sets the mean value of the r_netgraph display
graphmedian 128     sets the median value of the r_netgraph display
hideconsole     hides the console
hisound 1     toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0     toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6     sets how long death messages remain onscreen
hud_drawhistory_time 5     sets how long HUD item icons remain onscreen
hud_fastswitch 0     toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5     sets how long chat messages remain onscreen
impulse 100     enables flashlight
impulse 101     gives all weapons and ammo - * 'sv_cheats' must be set to 1
impulse 201     sprays logo decal
interp     enables frame interpolation
invlast     selects previous item in inventory
invnext     selects next item in inventory
invprev     selects previous item in inventory
ip xxx.xxx.xxx.xxx     sets ip address
ip_clientport 0     sets the client port for a TCP/IP game
ipx_clientport 0     sets the client port for an IPX game
joyadvanced 0     These are Joystick variables.
joyadvancedupdate
joyadvaxisr 0
joyadvaxisv 0
joyadvaxisx 0
joyadvaxisy 0
joyadvaxisz 0
joyforwardsensitivity -1
joyforwardthreshold 0.150
joyname 0
joypitchsensitivity 1
joypitchthreshold 0.150
joysidesensitivity -1
joysidethreshold 0.150
joystick 0
joywwhack1 0
joywwhack2 0
joyyawsensitivity -1
joyyawthreshold 0.150
kill     player suicides to respawn again
lambert 1.500     
lcd_x 0     may have something to do with lcd display monitors
lcd_yaw 0     may have something to do with lcd display monitors
lightgamma 2.500     sets the lighting gamma value
list     lists local servers found after using the 'slist' commands
listdemo <demoname>     lists information about <demoname>
load <name>     loads a saved game
loadas8bit 0     toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo     shows local settings
logos     lists decals
lookspring 0     toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0     toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0     toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward     sets the mouse forward speed sensitivity multiplier
m_pitch 0.022     sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800     sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022     sets the yaw speed sensitivity multiplier
mcache     lists modem cache contents
menuselect <x>     selects item <x> from a menu
messagemode <text>     displays <text> to all other players on a server
messagemode2 <text>     displays <text> to only other players on same team
model <modelname>     changes current player model to <modelname>
motd     displays the Message Of The Day from the server's motd.txt file
name <playername>     used to change a player's name
netbad     simulates a bad network connection
netchokeloop 0     
netmax     displays maximum packets and game packets
netusage 0     toggles a network usage graph - * 1 is 'on', 0 is 'off'
new     begins a new singleplayer game
nextdl     downloads next file
noclip 0     if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound 0     toggles sound - * 1 is 'on', 0 is 'off'
notarget 0     makes players ignore you - * 'sv_cheats' must be set to 1
notify     
pause     pauses a game
pingservers     displays pings of servers in the serverlist
pingsv <ip:port>     pings a server at <ip:port>
play <filename>     plays a .wav designated by <filename>
playdemo <filename>     plays <filename>.dem at normal speed
playvol 9     sets demo playback volume
pm_nostucktouch 0     
pm_nostudio 0     
pm_pushfix 0     
pm_worldonly 0     
pointfile <filename>     loads maps<filename>.pts
precache 0     toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
prespawn     
primegren1     primes grenade type 1
primegren2     primes grenade type 2
protocol     
ptrack     
pushlatency -100     set this number to the inverse of your ping to help latency
quit     exits to windows without confirmation
r_decals 250     sets the maximum number of decals
r_drawadaptive 0     
r_drawentities 0     toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0     toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0     toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright     toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2     
r_lightmap <map#>     software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle <style#>     software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0     toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0     toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0     toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0     toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0     toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0     toggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0     toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0     toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0     
r_wateralpha 0     toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000     sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
reconnect     reconnects to the current server
record <filename>     begins to record a demo and saves it to Half-LifeValve<filename>.dem
removedemo <demo> <sgmt>     removes a segment <sgmt> from <demo>
resourcelist     lists all loaded resources
resources     lists loaded decals
retry     tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3     3D sound setting
room_dlylp 2     3D sound setting
room_feedback 0.42     3D sound setting
room_left 0     3D sound setting
room_lp 0     3D sound setting
room_mod 0     3D sound setting
room_off 0     3D sound setting
room_refl 0     3D sound setting
room_refl 0     3D sound setting
room_rvblp 0     3D sound setting
room_size 0     3D sound setting
room_type 20     3D sound setting
s_2dvolume 1     maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000     toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30     sets the distance for maximum sound volume
s_automin_distance 2     sets the distance for minimum sound volume
s_blipdir 0     
s_bloat 2.0     bloat factor for polygons in A3D 2.0 only
s_buffersize 65536     sets the buffer size
s_disable_a3d 0     toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60     adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0     adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0     toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d     enables A3D support
s_geometry 0     toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0     
s_materials 0     
s_max_distance 1000     maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5     minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200     maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250     transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0     toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000     
s_polysize 10000000     
s_refdelay 4     delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4     adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0     
s_showtossed 0     
s_usepvs 0     
s_verbwet 0.25     controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save     save current game in single player only
saveme     calls for a medic
say "message"     chat with all other players on a server
say_team "message"     relay a message to only your teammates
scr_centertime 2     sets how long server messages remain on the screen
scr_connectmsg "msg"     displays "msg" in screen's lower left
scr_connectmsg1 "msg"     displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"     displays "msg" 2 in screen's lower left
scr_conspeed 600     sets the console scroll speed
scr_ofsx 0     sets the screen message offset
scr_ofsy 0     sets the screen message offset
scr_ofsz 0     sets the screen message offset
scr_printspeed 7     sets the screen message print speed
scr_transparentui 1     
screenshot     captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9     sets the sensitivity of the mouse
servercfgfile     sets the sercer config file - * default is server.cfg
serverinfo     displays the server infromation
serverprofile <profile string>     sets the server profile
setdemoinfo <demo> <sgmt> info     adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
setinfo     - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id <Battle ID>     sets the tfc clan battle id
sfeign     fakes death - * spy class only
shortname     displays client's name
showdrop 0     toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0     toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0     toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0     toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0     toggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0     toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown     decreases screen size and increases fps
sizeup     increases screen size and decreases fps
skill 1     sets the skill level in singleplayer and coop mode
skin 0     sets the model skin
skipdl     skips the current download and moves on to the next, if any exist
skipul     skips the current upload and moves to the next, if any exist
slist     searches for local servers - * use 'list' to display this list
slot1     select weapon group 1 (or menu item 1) see 'use'
slot2     select weapon group 2 (or menu item 2) see 'use'
slot3     select weapon group 3 (or menu item 3) see 'use'
slot4     select weapon group 4 (or menu item 4) see 'use'
slot5     select weapon group 5 (or menu item 5) see 'use'
slot6     select weapon group 6 (or menu item 6) see 'use'
slot7     select weapon group 7 (or menu item 7) see 'use'
slot8     select weapon group 8 (or menu item 8) see 'use'
slot9     select weapon group 9 (or menu item 9) see 'use'
slot10     select weapon group 10 (or menu item 10) see 'use'
snapshot     takes a screenshot
snapto     
snd_noextraupdate 0     toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0     toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade <parameter>     sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfo     displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist     displays a list of all loaded sounds
spawn     spawns a player back into the game
speak <message>     to say something over the intercom - * try: hello, #000000, mesa, you, go alert
special     displays the special menu for each class
spectator 0     toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
startdemos     begins playing demos in a loop
startmovie <filename>     plays a movie
stop     stops the recording of a demo
stopdemo     stop the playing of a demo
stopsound     stops playing the current sound
suitvolume 0.220000     sets the volume of the HEV suit
swapdemo <demo> <seg> <seg>     swaps two segments' positions inside a demo
tell <message>     speks a message
texgamma 2     possibly sets the gamma of the text?
tf_weapon_ac     selects assault cannon weapon - * hw class only
tf_weapon_autorifle     selects autorifle weapon - * sniper class only
tf_weapon_axe     selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only
tf_weapon_flamethrower     selects flamethrower - * pyro class only
tf_weapon_gl     selects grenade launcher - * demo class only
tf_weapon_ic     selects incendiary cannon - * pyro class only
tf_weapon_knife     selects knife - * spy class only
tf_weapon_medikit     selects medkit - * medic class only
tf_weapon_ng     selects nailgun - * sniper and scout classes only
tf_weapon_pl     selects pipe launcher - * demo class only
tf_weapon_railgun     selects railgun - * engineer class only
tf_weapon_rpg     selects rocket launcher - * soldier class only
tf_weapon_shotgun     selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only
tf_weapon_sniperrifle     selects sniper rifle - * sniper class only
tf_weapon_spanner     selects the spanner/wrench - * engineer class only
tf_weapon_superng     selects the super nailgun - * medic class only
tf_weapon_supershotgun     selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only
tf_weapon_tranq     selects the tranquilizer gun - * spy class only
thirdperson     enables third-person view
throwgren     throws the grenade type last primed with 'primegren1' or 'primegren2'
timedemo <demoname>     plays <demoname>.dem at max fps and reports average fps
timerefresh     player spins in plave and reports average fps for the spinning view
toggleconsole     toggles the console screen - * usually bound to '~'
topcolor 30     sets the model top color
traceralpha 0.500     sets tracer bullet alpha component
tracerblue 0.400     sets tracer bullet blue component
tracergreen 0.800     sets tracer bullet green component
tracerlength 0.800     sets the tracer bullet length
traceroffset 30     sets the tracer bullet offset
tracerred 0.800     sets the tracer bullet red component
tracerspeed 6000     sets the tracer bullet speed
unbind <key>     removes binding to key <key>
unbindall     removes all key bindings
upload     uploads files to a server
uprate     displays the transmission rate to a server
use <item>     uses an item or weapon, such as 'use weapon_crowbar'
user <name/id#>     lists model color, name, rate, and model for specified user
v_centermove 0.150     
c_centerspeed 500     
v_dark 0     
v_kickpitch 0.600     sets the amount player view pitch changes when player is hit
v_kickroll 0.600     sets the amount player view roll changes when player is hit
v_kicktime 0.500     sets the duration of player view pitch and roll when player is hit
version     gives build version and date it was installed
vid_config_x 800     sets horizontal screen resolution
vid_config_y 600     sets vertical screen resolution
vid_d3d 0     toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode     displays video mode settings
vid_mode 0     sets video mode
vid_nopageflip 0     toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2     enables video stretching (for interlaced display)
vid_wait 0     toggles video sync - * 1 is 'on', 0 is 'off'
viewframe     enables wire-frame display - * OpenGL only
viewmodel     enables model display
viewnext     selects next model
viewprev     selects previous model
viewsize 120     sets view size
violence_ablood 0     toggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0     toggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0     toggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0     sets game volume
wait     pauses for 1 tick during running an alias or script
waterroom_type 14     
wc     
weapon_357     weapon name for .357 magnum - * for example, 'use weapon_357'
weapon_9mmAR     weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
weapon_9mmhandgun     weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
weapon_crossbow     weapon name for crossbow - * i.e., 'use weapon_crossbow'
weapon_crowbar     weapon name for crowbar - * i.e., 'use weapon_crowbar'
weapon_egon     weapon name for egon gun - * i.e., 'use weapon_egon'
weapon_gauss     weapon name for gauss gun - * i.e., 'use weapon_gauss'
weapon_handgrenade     weapon name for handgrenade - * i.e., 'use weapon_handgrenade'
weapon_hornetgun     weapon name for hornet gun - * i.e., 'use weapon_hornetgun'
weapon_rpg     weapon name for rocket launcher - * i.e., 'use weapon_rpg'
weapon_satchel     weapon name for satchel charge - * i.e., 'use weapon_satchel'
weapon_shotgun     weapon name for shotgun - * i.e., 'use weapon_shotgun'
weapon_snark     weapon name for snarks - * i.e., 'use weapon_snark'
weapon_tripmine     weapon name for tripwire mines - * i.e., 'use weapon_tripmine'
zoom_sensitivity_ratio 1.200     sets mouse sensitivity while using weapon zoom
developer 0     toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
entities     lists currently loaded entities
hpkextract <filename> [all|1 idx]     extracts files from hpk file - * opts = <hpkname> [all | single index]
hpklist <hpkfilename>     lists the files in <hpkfilename>
hpkremove <name> <index>     removes files from <hpkfilename>
hpkval <filename>     displays the checksum value for <hpkfilename>
addip <min> <ipaddress>     adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
banid <minutes> <uniqueid>     bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
banid <minutes> <uniqueid> kick     bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
changelevel <mapname>     changes the map and maintains client connections
changelevel2 <mapname>     continues the current game on a new map
cmdlist     lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
cr_demoman #     sets the number of demomen allowed on a team
cr_engineer #     sets the number of engineers allowed on a team
cr_hw #     sets the number of hw's allowed on a team
cr_medic #     sets the number of medics allowed on a team
cr_pyro #     sets the number of pyros allowed on a team
cr_sniper #     sets the number of snipers allowed on a team
cr_soldier #     sets the number of soldiers allowed on a team
cr_spy #     sets the number of spies allowed on a team
cvarlist     lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
decalfrequency <seconds>     sets how frequently players can display their logo - * default is 30
dropclient     disconnects a client from a server
exec <filename>     executes a script of .cfg file
exit     closes a game or dedicated server program to windows without confirmation
filterban 0     toggles ip banning - * 1 is 'on', 0 is 'off'
heartbeat     sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
host_framerate 0     sets the speed that the host/server interacts with the game
host_killtime 0     sets a time delay before killing the server
hostname <name>     sets the server hostname
hostport 27015     sets connection port for the server
info <userid>     lists info on a player
ip_hostport 0     sets the server port for a TCP/IP game
ipx_serverport 0     sets the server port for an IPX game
keys     shows the CD key info
kick <player>     kicks a player from a server using their name
kick # <keys#>     kicks a player from a server using their id keys # - get this # from using the "keys" command
kick # <userid>     kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
killserver     shuts down the server
listid     lists the uniqueid's in the banlist
listip     lists the ip addresses in the filterban list
log on
log off     toggles logging
logaddress <ip> <port>     sets the address for logfile when logging to a remote machine
lservercfgfile     sets the listen server config file - default is listenserver.cfg
map <mapname>     changes the map running on server  and disconnects currently connected players
mapcyclefile 0     specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps <substring>     lists maps containing <substring>
maxplayers 16     sets maximum number of clients allowed on a server
motd_display_time 8     sets the amount of time that the motd will remain displayed on players' screens
mp_autocrosshair 0     toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
mp_decals 300     sets the maximum number of decals to be displayed at a time
mp_falldamage 0     toggles realistic fall damage - * 1 is 'on', 0 is 'off'
mp_flashlight 0     toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'
mp_footsteps 0     toggles footstep sounds - * 1 is 'on', 0 is 'off'
mp_forcerespawn 0     toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'
mp_fraglimit 40     sets number of frags that changes maps when reached
mp_friendlyfire 0     toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
mp_logecho 0     toggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile 0     toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
mp_teamlist <teamname/modelname;
teamname/modelname>     sets the teamnames and models used for the teams in teamplay mode
mp_teamplay 21     set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions
mp_timelimit 25     sets the time in minutes between map changes
mp_weaponstay 0     toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'
password <pass>     sets private server password
path     displays current search path
pausable 0     toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
ping     displays pings of all clients
port 27015     sets the defualt server connection port
quit     exits to windows without confirmation
rcon <password>
rcon <command>     remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
rcon_address <ip addy>     sets the rcon ip address
rcon_password <pass>     sets the rcon password
rcon_port 27015     sets the rcon console port
registered 0     
reload     reloads current map
removeid <uniqueid>     removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
removeip <ip addy>     removes ip address from the filterban list
restart     restarts the current map and cleans the slate
setmaster <ip or hostname>     sets the master server - * use either an ip addy or a hostname
stuffcmds     used to initialize client console commands from server and restarts server and then does some funky thing to the server display
sv_accelerate 10     sets the player acceleration for a server
sv_aim 0     toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
sv_airaccelerate 10     sets the movement speed while player is in the air
sv_airmove 0     toggles clients ability to move in the air
sv_allow_download     enables ability of clients to download maps and decals
sv_allow_upload     enables ability of clients to upload models and decals
sv_allowdownload 0     toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
sv_allowupload 0     toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
sv_bounce 0     toggles bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime 15     sets the time allowed for clients to connect to a game
sv_cheats 0     toggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace 3.5     sets the client bounding box for collisions
sv_clipmode 0     toggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction 4     sets friction
sv_gravity 800     sets level of in-game gravity
sv_idealpitchscale 0.800     sets the pitch preference
sv_lan 0     toggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_language 0     sets language
sv_logrelay     
sv_maxrate 5000     sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_maxspectators 8     sets the maximum number of spectators - spectator mode does not currently work
sv_maxspeed 500     sets the maximum player speed for all clients
sv_maxvelocity 2000     sets the maximum velocity
sv_minrate 8000     sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_netsize 0     sets the maximum network packet size - * 0 = auto
sv_newunit 0     
sv_password 0     sets a password for clients to enter a server
sv_print_custom     gives me SZ_Overflow error and then exits server
sv_sendvelocity 1     
sv_showcmd 0     
sv_skyname 0     sets the sky texture
sv_smartdelta 1     
sv_spectalk 1     toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
sv_spectator_password 0     sets a password for clients to enter spectator mode - spectator mode does not currently work
sv_spectatormaxspeed 500     sets the maximum movement speed of spectators - spectator mode does not currently work
sv_stepsize 18     sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
sv_stopspeed 100     speed at which the player stops when running forward, back, left or right
sv_timeout 65     sets the timeout inactivity limit
sv_type     enables server cpu and os type to be given out on server queries
sv_upload_maxsize 0     sets the maximum upload file size
sv_wateraccelerate 10     sets the in-water acceleration of clients
sv_wateramp 0     
sv_waterfriction 1     sets friction underwater
sv_zmax 4096     sets the maximum zbuffer size
status     lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
team 0     toggles team mode - * 1 is 'on', 0 is 'off'
team1_color <color>     sets team1 color
team1_model <model>     sets team1 model
team1_name <name>     sets team1 name
team1_skin <skin>     sets team1 skin
team2_color <color>     sets team2 color
team2_model <model>     sets team2 model
team2_name <name>     sets team2 name
team2_skin <skin>     sets team2 skin
tfc_adminpwd <password>     sets the tfc admin password - *use "admin <password" in the in-game console to take rcon of server
tfc_autoteam 0     toggles auto-team selection - * 1 is 'on', 0 is 'off'
tfc_balance_scores 0     toggles team balancing by score - * 1 is 'on', 0 is 'off'
tfc_balance_teams 0     toggles team balancing by number of players - * 1 is 'on', 0 is 'off'
tfc_birthday     toggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off'
tfc_clanbattle 0     toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off'
tfc_clanbattle_ceasefire 0     toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_clanbattle_locked 0     toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_clanbattle_prematch 0     toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_fragscoring 0     toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off'
tfc_respawndelay 0     sets respawn delay in tfc games
tfc_spam_limit 20     sets number of messages per time period that will cause spamming penalty
tfc_spam_penalty1 8     sets spam penalty level 1
tfc_spam_penalty2 2     sets spam penalty level2
users     lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
writeid     writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
writeip     writes ip addresses to listip.cfg


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